Hello, I'm Datu, but you can call me Dats

I'm a 4th year Bachelor of Science in Entertainment and Multimedia Computing (BS EMC) student at Mapua Malayan Colleges Mindanao (MMCM).My main area of focus when it comes to game development is the technical aspect of it. Particularly:Game programming
Technical game design
Tool development
Learning new technologies
I aim to earn a career in the Video game production industry.While my main focus are on the technical aspects of development, I also take the time to learn about different game design concepts and theories to help better my understanding of what it takes to make a successful game.

SaluSalo: A VR Filipino Cooking Sim

A VR Cooking game featuring Filipino Cuisine as the main focus. Developed in fulfillment of the requirements for completion of the Capstone 2 class of Mapua Malayan Colleges Mindanao (MMCM). The first-ever VR game developed as part of the BS EMC Curriculum.Project Details:
★ Time Frame: 6 Months
★ Group Size: 3 People
★ Project Focus: Virtual Reality
My Contributions:
★ Programmed the Majority of the Game in Unity using the Unity XR Interaction Toolkit
★ Designed and Programmed the various systems used by the game

Darkend: A Co-op Cthulu Rougelike

A Co-Op Rougelike Survivor-like inspired by a mix of Vampire Survivors and Lovecraftian Horror. Developed as the final project for the Game Networking class.Project Details:
★ Time Frame: 3 Weeks
★ Group Size: 5 People
★ Project Focus: Game Networking
My Contributions:
★ Programmed the main gameplay features of the game
★ Utilized Fusion v2 to handle the networking

Wysteria

Bring back the color to a world slowly enveloped by the monochrome. Color your way through your journey and meet the various friendly residents of Wysteria Island. Developed as part of GameJamPlus 23/24.Project Details:
★ Time Frame: 3 Days
★ Group Size: 5 People
★ Project Focus: Game Jam
My Contributions:
★ Programmed the main feature of the game, coloring/painting
★ Created systems to allow the designers to easily add in dialogue and character sprites to the dialogue system

Site-e: An AI Colony Sim

A Simulation Game wherein you take control of a character and do day-to-day activities. Features a scheduling system for all NPC characters. Developed as the final project of the Game AI class.Project Details:
★ Time Frame: 1 Week
★ Group Size: 3 People
★ Project Focus: Game Artificial Intelligence
My Contributions:
★ Programmed the majority of the features as well as scheduling and task system the NPCs use to act on their own
★ Programmed a Day and Night cycle to interact with the Scheduling System

Run Ohime-sama!

A Collect-a-thon where you have to evade, hide from, and run away from guards all the while collecting precious gems on your way out. Developed as a project of the Game AI class.Project Details:
★ Time Frame: 1 Week
★ Group Size: 3 People
★ Project Focus: Game Artificial Intelligence
My Contributions:
★ Programmed core gameplay mechanics of the game
★ Programmed the behavior of the NPCs to patrol certain points, and chase the player once spotted

Let There Be Light

Bring back the light to a world of darkness. Climb your way up the tower and solve jumping puzzles and discover secrets using the power of your orb. Developed as part of the Game Physics class.Project Details:
★ Time Frame: 2 Weeks
★ Group Size: 3 People
★ Project Focus: Game Design & Game Physics
My Contributions:
★ Programmed the physics and controls of the player character
★ Programmed the various orb interactions and puzzle mechanics

CHEDRO XI Virtual Tour

A Virtual Interactive Office Tour of the Commission of Higher Education Regional Offices XI (CHEDRO XI). A project in collaboration between MMCM and CHEDRO XI, developed by BS EMC students as part of their Interactive Media Design class.Project Details:
★ Time Frame: 4 Weeks
★ Group Size: 5 People
★ Project Focus: Interactive Media
My Contributions:
★ Mainly focused on programming the virtual tour portion of the project
★ Developed an audio accessibility feature that was ultimately scrapped due to time constraints